CUSTOMIZABLE*/ This puppet has its own unique, custom features including body positions, hair styles, and pupils. Use the Character Animator control panel to pick your look and hit record with the trigger behavior turned on to give your puppet it’s custom features.
*This puppet does NOT have dragger behavior of the original Knight Puppet.
LIP SYNC/ Your puppet says what you say! Use your computer mic to record your character speaking with your voice or use pre recorded audio and Character Animator computes the results to get your character speaking. Take care not to trigger facial expressions over your lip sync!
HEAD TURNS/ Look left, look right, tilt your head this way, then that. With your computer’s camera and Character Animator’s face tracking your character’s head turns, eyes track yours, and eyebrows (where available) add expression.
EXPRESSION TRIGGERS/Use built in triggers to precisely record expressions, blinks and specific hand gestures.
FULLY RIGGED/ This puppet comes fully rigged for Motion Library and is ready to drop in to Character Animator.
MOTION LIBRARY/This puppet is rigged to allow you to easily add premade animated motions like fighting, dancing, and gestures to your characters. Choose from a collection of over 350 motions* and watch your puppet come to life in new and exciting ways!
* Because of the nature of the 2D character, some of the motions work better than others.
The Knight MOTION Puppet, is fully customizable and rigged with Character Animator’s motion behavior. Motion Library allows you to easily add premade animated motions like fighting, dancing, and running to your characters. Choose from a collection of over 350 motions*. The knight has 9 pupil options, 3 body positions and 20 hairstyle options, or a knight’s helmet. This puppet has head and body turns, triggerable expressions and full lip sync. You can make the knight a male or female character. You can also get the original Knight Puppet with Limb IK and draggers plus all the same pupil and hair options as the MOTION puppet.
* Because of the nature of the 2D character, some of the motions work better than others.